Practice Abstract - Research and innovation

Framework DigiFarm

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Recent work has highlighted that gamified learning experiences result in a greater uptake and retention of information. Increased recall of information is a benefit for future knowledge exchange and encourages the use of innovative practices, thus, building a more sustainable and resilient farming industry. Digital online games can be designed to identify gaps in knowledge directing training development to cover specific areas. The results can also encourage individuals to seek focused training opportunities to increase their own capacity. 
Within the Framework project three games were co-developed with the cluster facilitators for the Buchan (Scotland), Mosviertel (Austria), Velké Hostěrádky (Czech Republic) clusters. The facilitators for each area designed questions to cover knowledge for managing on-farm biodiversity in the specific cluster context. The games were in native languages to ensure full accessibility for cluster members.

The games require farmers to be relatively ‘tech-savvy’ and have a willingness to engage with digital technology online. They also rely on the players having a desire to want to play the games and have time to spare. Unfortunately, due to timings the games were not accessible until late in the project and coincided with busy periods in the farmer’s calendars. Some farmers struggled with the functionality of the game but played with a facilitator finding it a useful experience. 
If this method was used in a different scenario, it would be best to identify clusters/groups that have a desire to use digital technology and a willingness to engage over a period of time. In addition, co-developing the games with the target audience to get additional buy-in would be beneficial.

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Source Project
Farmer Clusters for Realising Agrobiodiversity Management across Ecosystems (FRAMEwork)
Ongoing | 2020-2025
Main funding source
Horizon 2020 (EU Research and Innovation Programme)
Geographical location
United Kingdom
Project details